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Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Letting Loose and Having Fun in the Rural Villages Along the Seine in France

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Exploring the Coral Reefs to Understand How Pollution Has Impacted Aquatic Life

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Unsubtle Rainbow Six Siege DDoS dealers hit with Ubisoft lawsuit

Ubisoft yesterday filed a lawsuit in California against a group of people who it claims are in the business of selling access to software and services...

Video: Embracing the co-op model in indie games

In this 2019 GDC panel, developers Scott Benson, Ted Anderson, Steve Fillby, Ian Thomas and Bethany Hockenberry discuss life as indie developers, share their...

Net bookings decline, but still beat expectations as Ubisoft closes out Q2

The close of Ubisoft’s second quarter, and the first half of its fiscal year, saw the studio’s back catalog of titles, including the likes...

Ubisoft is making animated shows based on Rayman, Watch Dogs, and more

Ubisoft has unveiled plans to bring more of its franchises to TV through a new run of animated shows based on a handful of...

Borderlands 3 has sold over 5 million copies in five days

Borderlands 3 has sold over 5 million copies in five days, with the bombastic shooter selling twice as many copies as its predecessor Borderlands...

Video: How to survive and thrive as a small studio without a big hit

In this 2019 GDC panel Christopher Langmuir, Theresa Duringer and Tanya X. Short give realistic examples of how to run a small game studio...

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