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Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Letting Loose and Having Fun in the Rural Villages Along the Seine in France

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Exploring the Coral Reefs to Understand How Pollution Has Impacted Aquatic Life

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Video: Designing competitive game AI the Killer Instinct way

How do you design AI for your game that's believably competitive, but doesn't feel robotic or cheap?At GDC 2016 Derek Neal and Bruce Hayles, two...

We’re streaming the Dishonored 2 DLC with Harvey Smith today at 3PM EDT

It’s been almost a year since Dishonored 2 first came out, and almost a year since we last checked in with Arkane Studios creative...

Blending two game worlds in Mario+Rabbids Kingdom Battle

By now, most of us have seen the video. Davide Soliani, creative director on Mario+Rabbids Kingdom Battle, sits in the audience at E3 with...

Teaching players without tutorials in Kingdoms and Castles

“We use every tool we can to explain what’s happening: you can watch individual people perform their jobs and transport resources, you get high...

Developer Q&A: The blessing and the curse of early buzz for Rime

In 2013, Rime captivated Gamescom attendees with its debut trailer. An atmospheric, understated adventure game by indie studio Tequila Softworks, Rime garnered comparisons to...

Oblivion’s lead designer shares the secret sauce behind its success

Replaying older games is a healthy way to look back on the arc of game design history, but you know what’s even more productive?...

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